Bhavik ChoudharyCase study / 01
01/Mobile App · UI/UX Design

RePlate — Food Rescue Platform

A food rescue platform connecting food donors, NGOs, and volunteers to reduce food waste.

RoleProduct designer · concept to prototype
Year2024
ScopeConcept study
01/Overview

A focused design exploration for a more thoughtful replate experience.

A food rescue platform connecting food donors, NGOs, and volunteers to reduce food waste. This case study documents the thinking, visual decisions, and interaction direction behind the concept.

02/Problem

Start with the friction, not the feature list.

Food rescue is a coordination problem. A donor, an NGO, and a volunteer each need a clear next step, but the handoff can become fragmented and time-sensitive.

03/Research / Insights

A working lens for the design.

I mapped the moments where a handoff can lose momentum and used that as a design brief: make availability visible, keep actions specific, and give every role a shared sense of progress.

No fabricated research statistics — this portfolio case study presents the design rationale and exploration honestly.
04/User Flow

Make the next action feel obvious.

The primary journey is intentionally compact, giving the product a clear rhythm from first intent to a useful outcome.

01

Offer surplus

02

Match with a local NGO

03

Confirm pickup

04

Close the loop

05/Wireframes

Structure before surface.

Early wireframes focused on one decisive action per screen: post, match, confirm. The structure stayed lightweight so the visual system could support clarity rather than compete with it.

contentcontent wireframe
actionaction wireframe
feedbackfeedback wireframe
06/Design System

A visual language with a job to do.

A warm coral accent brings energy to a practical service. Rounded cards, generous tap targets, and a restrained type scale keep the experience human and easy to scan.

Aa / 12—64
07/Final UI

A calmer interface, shaped around the moment that matters.

The final direction turns a multi-sided service into a calm, step-by-step mobile experience with clear ownership at every handoff.

08/Prototype

Give the idea a pulse.

The prototype is framed around the donor-to-NGO journey, with confirmation moments that make the next step feel tangible.

Interaction direction / concept only
09/Outcome / Learnings

The takeaway is in the decisions.

This exploration reinforced that service design can be expressed through tiny interface decisions: role clarity, timely feedback, and a visible end state.

Clarify the state
Respect the context
Make the handoff visible

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